steps
0 Main | 0 | allies=0 | FireGY 0 | Start of Game | MEM0 | HAND7 Rendi, Arthu, Hasty, Kingd, Ignit, Sable, Clums
0 | 0 | allies=1 | FireGY 0 | Activate Arthur | MEM4 Rendi, Hasty, Kingd, Ignit | HAND2 Sable, Clums
0 | 0 | allies=1 | FireGY 0 | Immortalize the King | MEM4 Rendi, Hasty, Kingd, Ignit | HAND2 Sable, Clums
0 Agil | 0 | allies=1 | FireGY 0 | Main: Pass Opportunity | MEM4 Rendi, Hasty, Kingd, Ignit | HAND2 Sable, Clums
0 End | 0 | allies=1 | FireGY 0 | End of Agility Phase | MEM4 Rendi, Hasty, Kingd, Ignit | HAND2 Sable, Clums
0 EMai | 0 | allies=1 | FireGY 0 | End of End Phase | MEM4 Rendi, Hasty, Kingd, Ignit | HAND2 Sable, Clums
1 EEnd | 0 | allies=1 | FireGY 0 | Enemy Main Phase | MEM4 Rendi, Hasty, Kingd, Ignit | HAND2 Sable, Clums
1 Wake | 0 | allies=1 | FireGY 0 | End of Enemy End Phase | MEM4 Rendi, Hasty, Kingd, Ignit | HAND2 Sable, Clums
1 Mate | 0 | allies=1 | FireGY 0 | Wake Up Phase | MEM4 Rendi, Hasty, Kingd, Ignit | HAND2 Sable, Clums
1 | 0 | allies=1 | FireGY 0 | Materialize Impact Hammer | MEM4 Rendi, Hasty, Kingd, Ignit | HAND2 Sable, Clums
1 Reco | 0 | allies=1 | FireGY 0 | Materialization Resolves | MEM4 Rendi, Hasty, Kingd, Ignit | HAND2 Sable, Clums
1 Main | 0 | allies=1 | FireGY 0 | Recollect | MEM0 | HAND7 Brick, Rendi, Hasty, Kingd, Ignit, Sable, Clums
1 | 2 | allies=1 | FireGY 0 | Attack from Arthur | MEM0 | HAND7 Brick, Rendi, Hasty, Kingd, Ignit, Sable, Clums
1 | 2 | allies=2 | FireGY 0 | Activate Clumsy Apprentice | MEM2 Rendi, Hasty | HAND4 Brick, Kingd, Ignit, Sable
1 | 2 | allies=2 | FireGY 0 | Clumsy On-Enter draw | MEM2 Rendi, Hasty | HAND5 Brick, Brick, Kingd, Ignit, Sable
1 | 4 | allies=2 | FireGY 0 | Attack from Clumsy Apprentice | MEM2 Rendi, Hasty | HAND5 Brick, Brick, Kingd, Ignit, Sable
1 | 4 | allies=3 | FireGY 0 | Activate Sable Remnant | MEM4 Brick, Rendi, Hasty, Kingd | HAND2 Brick, Ignit
1 | 6 | allies=3 | FireGY 0 | Attack from Sable Remnant | MEM4 Brick, Rendi, Hasty, Kingd | HAND2 Brick, Ignit
1 | 6 | allies=3 | FireGY 0 | USE IN BELOW ATTACK (Impact Hammer) | MEM4 Brick, Rendi, Hasty, Kingd | HAND2 Brick, Ignit
1 | 10 | allies=3 | FireGY 0 | Ignited Stab (no prep) | MEM5 Brick, Brick, Rendi, Hasty, Kingd | HAND0
1 Agil | 10 | allies=3 | FireGY 0 | Main: Pass Opportunity | MEM5 Brick, Brick, Rendi, Hasty, Kingd | HAND0
1 End | 10 | allies=3 | FireGY 0 | End of Agility Phase | MEM5 Brick, Brick, Rendi, Hasty, Kingd | HAND0
1 EMai | 10 | allies=3 | FireGY 0 | End of End Phase | MEM5 Brick, Brick, Rendi, Hasty, Kingd | HAND0
2 EEnd | 10 | allies=0 | FireGY 0 | Enemy Main Phase | MEM5 Brick, Brick, Rendi, Hasty, Kingd | HAND0
2 Wake | 10 | allies=0 | FireGY 0 | End of Enemy End Phase | MEM5 Brick, Brick, Rendi, Hasty, Kingd | HAND0
2 Mate | 10 | allies=0 | FireGY 0 | Wake Up Phase | MEM5 Brick, Brick, Rendi, Hasty, Kingd | HAND0
2 | 10 | allies=0 | FireGY 0 | Mem Cost for Tristan Lvl 1 (Float Sable Remnant) | MEM5 Brick, Brick, Rendi, Hasty, Kingd | HAND0
2 | 10 | allies=0 | FireGY 0 | Tristan Lvl 1 Get Prep | MEM5 Brick, Brick, Rendi, Hasty, Kingd | HAND0
2 Reco | 10 | allies=0 | FireGY 0 | Materialization Resolves | MEM5 Brick, Brick, Rendi, Hasty, Kingd | HAND0
2 Main | 10 | allies=0 | FireGY 0 | Recollect | MEM0 | HAND6 Brick, Brick, Brick, Rendi, Hasty, Kingd
2 | 10 | allies=0 | FireGY 0 | Materialize Mercenary Blade (main phase) | MEM0 | HAND6 Brick, Brick, Brick, Rendi, Hasty, Kingd
2 | 10 | allies=0 | FireGY 0 | USE IN BELOW ATTACK (Impact Hammer) | MEM0 | HAND6 Brick, Brick, Brick, Rendi, Hasty, Kingd
2 | 20 | allies=0 | FireGY 0 | Rending Flames (Doubled) | MEM3 Brick, Hasty, Kingd | HAND2 Brick, Brick
2 Agil | 20 | allies=0 | FireGY 0 | Main: Pass Opportunity | MEM3 Brick, Hasty, Kingd | HAND2 Brick, Brick
2 End | 20 | allies=0 | FireGY 0 | End of Agility Phase | MEM3 Brick, Hasty, Kingd | HAND2 Brick, Brick
2 EMai | 20 | allies=0 | FireGY 0 | End of End Phase | MEM3 Brick, Hasty, Kingd | HAND2 Brick, Brick
3 EEnd | 20 | allies=0 | FireGY 0 | Enemy Main Phase | MEM3 Brick, Hasty, Kingd | HAND2 Brick, Brick
3 Wake | 20 | allies=0 | FireGY 0 | End of Enemy End Phase | MEM3 Brick, Hasty, Kingd | HAND2 Brick, Brick