steps
0 Main | 0 | allies=0 | FireGY 0 | Start of Game | MEM0 | HAND8 Blazi, Plant, Arthu, Kingd, Clums, Ignit, Sable, Clums
0 | 0 | allies=1 | FireGY 0 | Activate Arthur | MEM4 Blazi, Plant, Clums, Ignit | HAND3 Kingd, Sable, Clums
0 | 0 | allies=1 | FireGY 0 | Immortalize the King | MEM4 Blazi, Plant, Clums, Ignit | HAND3 Kingd, Sable, Clums
0 | 0 | allies=2 | FireGY 0 | Activate Kingdom Informant | MEM6 Blazi, Plant, Clums, Ignit, Sable, Clums | HAND0
0 | 2 | allies=2 | FireGY 0 | Attack from Kingdom Informant | MEM6 Blazi, Plant, Clums, Ignit, Sable, Clums | HAND0
0 Agil | 2 | allies=2 | FireGY 0 | Main: Pass Opportunity | MEM6 Blazi, Plant, Clums, Ignit, Sable, Clums | HAND0
0 End | 2 | allies=2 | FireGY 0 | End of Agility Phase | MEM6 Blazi, Plant, Clums, Ignit, Sable, Clums | HAND0
0 EMai | 2 | allies=2 | FireGY 0 | End of End Phase | MEM6 Blazi, Plant, Clums, Ignit, Sable, Clums | HAND0
1 EEnd | 2 | allies=2 | FireGY 0 | Enemy Main Phase | MEM6 Blazi, Plant, Clums, Ignit, Sable, Clums | HAND0
1 Wake | 2 | allies=2 | FireGY 0 | End of Enemy End Phase | MEM6 Blazi, Plant, Clums, Ignit, Sable, Clums | HAND0
1 Mate | 2 | allies=2 | FireGY 0 | Wake Up Phase | MEM6 Blazi, Plant, Clums, Ignit, Sable, Clums | HAND0
1 | 2 | allies=2 | FireGY 0 | Materialize Impact Hammer | MEM6 Blazi, Plant, Clums, Ignit, Sable, Clums | HAND0
1 Reco | 2 | allies=2 | FireGY 0 | Materialization Resolves | MEM6 Blazi, Plant, Clums, Ignit, Sable, Clums | HAND0
1 Main | 2 | allies=2 | FireGY 0 | Recollect | MEM0 | HAND7 Brick, Blazi, Plant, Clums, Ignit, Sable, Clums
1 | 4 | allies=2 | FireGY 0 | Attack from Arthur | MEM0 | HAND7 Brick, Blazi, Plant, Clums, Ignit, Sable, Clums
1 | 6 | allies=2 | FireGY 0 | Attack from Kingdom Informant | MEM0 | HAND7 Brick, Blazi, Plant, Clums, Ignit, Sable, Clums
1 | 8 | allies=2 | FireGY 0 | Attack with Impact Hammer | MEM0 | HAND7 Brick, Blazi, Plant, Clums, Ignit, Sable, Clums
1 | 8 | allies=2 | FireGY 0 | Impact Hammer On-Attack | MEM0 | HAND7 Brick, Blazi, Plant, Clums, Ignit, Sable, Clums
1 | 8 | allies=3 | FireGY 0 | Activate Clumsy Apprentice | MEM2 Plant, Clums | HAND4 Brick, Blazi, Ignit, Sable
1 | 8 | allies=3 | FireGY 0 | Clumsy On-Enter draw | MEM2 Plant, Clums | HAND5 Brick, Brick, Blazi, Ignit, Sable
1 | 10 | allies=3 | FireGY 0 | Attack from Clumsy Apprentice | MEM2 Plant, Clums | HAND5 Brick, Brick, Blazi, Ignit, Sable
1 | 10 | allies=4 | FireGY 0 | Activate Sable Remnant | MEM4 Brick, Plant, Clums, Ignit | HAND2 Brick, Blazi
1 | 12 | allies=4 | FireGY 0 | Attack from Sable Remnant | MEM4 Brick, Plant, Clums, Ignit | HAND2 Brick, Blazi
1 | 16 | allies=4 | FireGY 0 | Activate Blazing Throw (Impact Hammer) | MEM5 Brick, Brick, Plant, Clums, Ignit | HAND0
1 Agil | 16 | allies=4 | FireGY 0 | Main: Pass Opportunity | MEM5 Brick, Brick, Plant, Clums, Ignit | HAND0
1 End | 16 | allies=4 | FireGY 0 | End of Agility Phase | MEM5 Brick, Brick, Plant, Clums, Ignit | HAND0
1 EMai | 16 | allies=4 | FireGY 0 | End of End Phase | MEM5 Brick, Brick, Plant, Clums, Ignit | HAND0
2 EEnd | 16 | allies=1 | FireGY 0 | Enemy Main Phase | MEM5 Brick, Brick, Plant, Clums, Ignit | HAND0
2 Wake | 16 | allies=1 | FireGY 0 | End of Enemy End Phase | MEM5 Brick, Brick, Plant, Clums, Ignit | HAND0