steps
0 Main | 0 | allies=0 | FireGY 0 | Start of Game | MEM0 | HAND7 Blazi, Rendi, Clums, Clums, Blazi, Kingd, Sable
0 | 0 | allies=1 | FireGY 0 | Activate Sable Remnant | MEM2 Blazi, Rendi | HAND4 Clums, Clums, Blazi, Kingd
0 | 0 | allies=2 | FireGY 0 | Activate Kingdom Informant | MEM4 Blazi, Rendi, Clums, Clums | HAND1 Blazi
0 Agil | 0 | allies=2 | FireGY 0 | Main: Pass Opportunity | MEM4 Blazi, Rendi, Clums, Clums | HAND1 Blazi
0 End | 0 | allies=2 | FireGY 0 | End of Agility Phase | MEM4 Blazi, Rendi, Clums, Clums | HAND1 Blazi
0 EMai | 0 | allies=2 | FireGY 0 | End of End Phase | MEM4 Blazi, Rendi, Clums, Clums | HAND1 Blazi
1 EEnd | 0 | allies=1 | FireGY 0 | Enemy Main Phase | MEM4 Blazi, Rendi, Clums, Clums | HAND1 Blazi
1 Wake | 0 | allies=1 | FireGY 0 | End of Enemy End Phase | MEM4 Blazi, Rendi, Clums, Clums | HAND1 Blazi
1 Mate | 0 | allies=1 | FireGY 0 | Wake Up Phase | MEM4 Blazi, Rendi, Clums, Clums | HAND1 Blazi
1 | 0 | allies=1 | FireGY 0 | Mem Cost for Tristan Lvl 1 (Float Sable Remnant) | MEM4 Blazi, Rendi, Clums, Clums | HAND1 Blazi
1 | 0 | allies=1 | FireGY 0 | Tristan Lvl 1 Get Prep | MEM4 Blazi, Rendi, Clums, Clums | HAND1 Blazi
1 Reco | 0 | allies=1 | FireGY 0 | Materialization Resolves | MEM4 Blazi, Rendi, Clums, Clums | HAND1 Blazi
1 Main | 0 | allies=1 | FireGY 0 | Recollect | MEM0 | HAND6 Brick, Blazi, Rendi, Clums, Clums, Blazi
1 | 0 | allies=1 | FireGY 0 | Materialize Mercenary Blade (main phase) | MEM0 | HAND6 Brick, Blazi, Rendi, Clums, Clums, Blazi
1 | 1 | allies=1 | FireGY 0 | Attack from Kingdom Informant | MEM0 | HAND6 Brick, Blazi, Rendi, Clums, Clums, Blazi
1 | 1 | allies=2 | FireGY 0 | Activate Clumsy Apprentice | MEM2 Blazi, Rendi | HAND3 Brick, Clums, Blazi
1 | 1 | allies=2 | FireGY 0 | Clumsy On-Enter draw | MEM2 Blazi, Rendi | HAND4 Brick, Brick, Clums, Blazi
1 | 2 | allies=2 | FireGY 0 | Attack from Clumsy Apprentice | MEM2 Blazi, Rendi | HAND4 Brick, Brick, Clums, Blazi
1 | 2 | allies=3 | FireGY 0 | Activate Clumsy Apprentice | MEM4 Brick, Brick, Blazi, Rendi | HAND1 Blazi
1 | 2 | allies=3 | FireGY 0 | Clumsy On-Enter draw | MEM4 Brick, Brick, Blazi, Rendi | HAND2 Brick, Blazi
1 | 3 | allies=3 | FireGY 0 | Attack from Clumsy Apprentice | MEM4 Brick, Brick, Blazi, Rendi | HAND2 Brick, Blazi
1 | 7 | allies=3 | FireGY 0 | Activate Blazing Throw (Mercenary Blade) | MEM5 Brick, Brick, Brick, Blazi, Rendi | HAND0
1 Agil | 7 | allies=3 | FireGY 0 | Main: Pass Opportunity | MEM5 Brick, Brick, Brick, Blazi, Rendi | HAND0
1 End | 7 | allies=3 | FireGY 0 | End of Agility Phase | MEM5 Brick, Brick, Brick, Blazi, Rendi | HAND0
1 EMai | 7 | allies=3 | FireGY 0 | End of End Phase | MEM5 Brick, Brick, Brick, Blazi, Rendi | HAND0
2 EEnd | 7 | allies=1 | FireGY 0 | Enemy Main Phase | MEM5 Brick, Brick, Brick, Blazi, Rendi | HAND0
2 Wake | 7 | allies=1 | FireGY 0 | End of Enemy End Phase | MEM5 Brick, Brick, Brick, Blazi, Rendi | HAND0
2 Mate | 7 | allies=1 | FireGY 0 | Wake Up Phase | MEM5 Brick, Brick, Brick, Blazi, Rendi | HAND0
2 | 7 | allies=1 | FireGY 0 | Materialize Impact Hammer | MEM5 Brick, Brick, Brick, Blazi, Rendi | HAND0
2 Reco | 7 | allies=1 | FireGY 0 | Materialization Resolves | MEM5 Brick, Brick, Brick, Blazi, Rendi | HAND0
2 Main | 7 | allies=1 | FireGY 0 | Recollect | MEM0 | HAND6 Brick, Brick, Brick, Brick, Blazi, Rendi
2 | 8 | allies=1 | FireGY 0 | Attack from Kingdom Informant | MEM0 | HAND6 Brick, Brick, Brick, Brick, Blazi, Rendi
2 | 8 | allies=1 | FireGY 0 | USE IN BELOW ATTACK (Impact Hammer) | MEM0 | HAND6 Brick, Brick, Brick, Brick, Blazi, Rendi
2 | 18 | allies=1 | FireGY 0 | Rending Flames (Doubled) | MEM3 Brick, Brick, Brick | HAND2 Brick, Blazi
2 | 22 | allies=1 | FireGY 0 | Activate Blazing Throw (Impact Hammer) | MEM4 Brick, Brick, Brick, Brick | HAND0
2 Agil | 22 | allies=1 | FireGY 0 | Main: Pass Opportunity | MEM4 Brick, Brick, Brick, Brick | HAND0
2 End | 22 | allies=1 | FireGY 0 | End of Agility Phase | MEM4 Brick, Brick, Brick, Brick | HAND0
2 EMai | 22 | allies=1 | FireGY 0 | End of End Phase | MEM4 Brick, Brick, Brick, Brick | HAND0
3 EEnd | 22 | allies=1 | FireGY 0 | Enemy Main Phase | MEM4 Brick, Brick, Brick, Brick | HAND0
3 Wake | 22 | allies=1 | FireGY 0 | End of Enemy End Phase | MEM4 Brick, Brick, Brick, Brick | HAND0