steps
0 Main | 0 | allies=0 | FireGY 0 | Start of Game | MEM0 | HAND7 Rendi, Plant, Hasty, Kingd, Sable, Blazi, Clums
0 | 0 | allies=1 | FireGY 0 | Activate Kingdom Informant | MEM2 Rendi, Hasty | HAND4 Plant, Sable, Blazi, Clums
0 Agil | 0 | allies=1 | FireGY 0 | Main: Pass Opportunity | MEM2 Rendi, Hasty | HAND4 Plant, Sable, Blazi, Clums
0 End | 0 | allies=1 | FireGY 0 | End of Agility Phase | MEM2 Rendi, Hasty | HAND4 Plant, Sable, Blazi, Clums
0 EMai | 0 | allies=1 | FireGY 0 | End of End Phase | MEM2 Rendi, Hasty | HAND4 Plant, Sable, Blazi, Clums
1 EEnd | 0 | allies=1 | FireGY 0 | Enemy Main Phase | MEM2 Rendi, Hasty | HAND4 Plant, Sable, Blazi, Clums
1 | 2 | allies=1 | FireGY 0 | Planted Explosives (not prepped) | MEM4 Rendi, Hasty, Sable, Blazi | HAND1 Clums
1 Wake | 2 | allies=1 | FireGY 0 | End of Enemy End Phase | MEM4 Rendi, Hasty, Sable, Blazi | HAND1 Clums
1 Mate | 2 | allies=1 | FireGY 0 | Wake Up Phase | MEM4 Rendi, Hasty, Sable, Blazi | HAND1 Clums
1 | 2 | allies=1 | FireGY 0 | Materialize Impact Hammer | MEM4 Rendi, Hasty, Sable, Blazi | HAND1 Clums
1 Reco | 2 | allies=1 | FireGY 0 | Materialization Resolves | MEM4 Rendi, Hasty, Sable, Blazi | HAND1 Clums
1 Main | 2 | allies=1 | FireGY 0 | Recollect | MEM0 | HAND6 Brick, Rendi, Hasty, Sable, Blazi, Clums
1 | 4 | allies=1 | FireGY 0 | Attack with Impact Hammer | MEM0 | HAND6 Brick, Rendi, Hasty, Sable, Blazi, Clums
1 | 4 | allies=1 | FireGY 0 | Impact Hammer On-Attack | MEM0 | HAND6 Brick, Rendi, Hasty, Sable, Blazi, Clums
1 | 4 | allies=2 | FireGY 0 | Activate Clumsy Apprentice | MEM2 Rendi, Hasty | HAND3 Brick, Sable, Blazi
1 | 4 | allies=2 | FireGY 0 | Clumsy On-Enter draw | MEM2 Rendi, Hasty | HAND4 Brick, Brick, Sable, Blazi
1 | 5 | allies=2 | FireGY 0 | Attack from Clumsy Apprentice | MEM2 Rendi, Hasty | HAND4 Brick, Brick, Sable, Blazi
1 | 6 | allies=2 | FireGY 0 | Attack from Kingdom Informant | MEM2 Rendi, Hasty | HAND4 Brick, Brick, Sable, Blazi
1 | 6 | allies=3 | FireGY 0 | Activate Sable Remnant | MEM4 Brick, Rendi, Hasty, Blazi | HAND1 Brick
1 | 7 | allies=3 | FireGY 0 | Attack from Sable Remnant | MEM4 Brick, Rendi, Hasty, Blazi | HAND1 Brick
1 Agil | 7 | allies=3 | FireGY 0 | Main: Pass Opportunity | MEM4 Brick, Rendi, Hasty, Blazi | HAND1 Brick
1 End | 7 | allies=3 | FireGY 0 | End of Agility Phase | MEM4 Brick, Rendi, Hasty, Blazi | HAND1 Brick
1 EMai | 7 | allies=3 | FireGY 0 | End of End Phase | MEM4 Brick, Rendi, Hasty, Blazi | HAND1 Brick
2 EEnd | 7 | allies=1 | FireGY 0 | Enemy Main Phase | MEM4 Brick, Rendi, Hasty, Blazi | HAND1 Brick
2 Wake | 7 | allies=1 | FireGY 0 | End of Enemy End Phase | MEM4 Brick, Rendi, Hasty, Blazi | HAND1 Brick
2 Mate | 7 | allies=1 | FireGY 0 | Wake Up Phase | MEM4 Brick, Rendi, Hasty, Blazi | HAND1 Brick
2 | 7 | allies=1 | FireGY 0 | Mem Cost for Tristan Lvl 1 (Float Sable Remnant) | MEM4 Brick, Rendi, Hasty, Blazi | HAND1 Brick
2 | 7 | allies=1 | FireGY 0 | Tristan Lvl 1 Get Prep | MEM4 Brick, Rendi, Hasty, Blazi | HAND1 Brick
2 Reco | 7 | allies=1 | FireGY 0 | Materialization Resolves | MEM4 Brick, Rendi, Hasty, Blazi | HAND1 Brick
2 Main | 7 | allies=1 | FireGY 0 | Recollect | MEM0 | HAND6 Brick, Brick, Brick, Rendi, Hasty, Blazi
2 | 7 | allies=1 | FireGY 0 | Materialize Mercenary Blade (main phase) | MEM0 | HAND6 Brick, Brick, Brick, Rendi, Hasty, Blazi
2 | 11 | allies=1 | FireGY 0 | Activate Blazing Throw (Mercenary Blade) | MEM1 Hasty | HAND4 Brick, Brick, Brick, Rendi
2 | 12 | allies=1 | FireGY 0 | Attack from Kingdom Informant | MEM1 Hasty | HAND4 Brick, Brick, Brick, Rendi
2 | 12 | allies=1 | FireGY 0 | USE IN BELOW ATTACK (Impact Hammer) | MEM1 Hasty | HAND4 Brick, Brick, Brick, Rendi
2 | 22 | allies=1 | FireGY 0 | Rending Flames (Doubled) | MEM4 Brick, Brick, Brick, Hasty | HAND0
2 Agil | 22 | allies=1 | FireGY 0 | Main: Pass Opportunity | MEM4 Brick, Brick, Brick, Hasty | HAND0
2 End | 22 | allies=1 | FireGY 0 | End of Agility Phase | MEM4 Brick, Brick, Brick, Hasty | HAND0
2 EMai | 22 | allies=1 | FireGY 0 | End of End Phase | MEM4 Brick, Brick, Brick, Hasty | HAND0
3 EEnd | 22 | allies=1 | FireGY 0 | Enemy Main Phase | MEM4 Brick, Brick, Brick, Hasty | HAND0
3 Wake | 22 | allies=1 | FireGY 0 | End of Enemy End Phase | MEM4 Brick, Brick, Brick, Hasty | HAND0